starsector console command. Quote from: Kentington on March 30, 2021, 06:15:38 AM. starsector console command

 
 Quote from: Kentington on March 30, 2021, 06:15:38 AMstarsector console command  You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point

16 comments. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. All planets have a random number of planetary features which increase the number of districts a world can support. Credits Zaphide: the original Exerelin Dark. r/starsector • Behold, I have returned to infest your nightmares once again. 14, for Starsector 0. Mods are listed in alphabetical order within their. captains and officers), and 3,020 names for stellar objects (i. Ultimate Factually Accurate, Objective, Starsector Tier List. or in the case of SP disengage, literally equivalent to a console command. Starsector > Bug Reports & Support > Bug Reports & Support (modded) >. Theres most likely a fighter somewhere on the map that failed to escape and is preventing you from winning Easiest fix is to install console commands so you can force. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?- Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. Instructions This is installed just like any regular mod. Once in the game, you can summon the console with control+backspace and enter your commands. LazyLib is a library required by most other Starsector mods. Download v1. Once in the game, you can summon the console with control+backspace and enter your commands. Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. Starsector has problems during combat. 12. « Reply #1 on: September 01, 2019, 10:49:50 AM ». Objectives are initially neutral and each side can take. Locked post. « Reply #4 on: March 31, 2021, 12:40:17 AM ». Download (0. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. While the commands themselves aren't case sensitive, arguments are. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. While the planets info menu is on your screen, open the console and type the following event. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. // Console commands mod required. Then deconstructed it to copy it in a hull forge and. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. BAD_SYNTAX). Supplemental code: Eliza, Wyvern, Vayra. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Brighter than the sun. Think you'll need the Console Command mod to. csv is section on planets. kumpuu • 3 yr. It automatically logs derelicts and the like, but you can also make notes on systems yourself. Safe to add and remove to an ongoing save file. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". api. The B button toggles the slow-down effect of phase systems. Instructions. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. Add a Comment. See full list on starsector. 34. removed: the sound robot forge played. 9There are console command mod, it allows you to put any command to your game with easy. It's older than the "regular version" (Console Commands (3. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It will spit out EVERY SINGLE possible command you can use. Once I did I loaded the game back up and went straight there. I just updated to the latest version of StarSector after not playing awhile. Especially important for low-tech ships, which can get separated easily. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. do this to make sure you're using the right command. zip) but allows a lot more to be done in the game. 2D RPG/Trade/Fleet Combat Game. An unofficial developer's console for Starsector. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. "list commands agent" will list all commands that have the word 'agent'. It feels better than just getting lucky or using a console command. its primary downside is not having a more interesting exotic full metal salvo now works for the initial burst of damage and actually speeds up projectiles, although the initial burst can't be sped up due to game limitations. 14 - Extra flavor for ships, crew, and NPCs. As far as I know, the deflector shields come built-in. and it'll spit out an alphabetical list of. Get it Godmode is still slightly buggy. Forward time to see changes. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. (Starsector 0. This mod has LunaSettings integration, but it is optional. If that doesn't work, type in "help" or "help conditions". scarface2cz. 5 extratential lanestate union 0. addAsteroidBelt (system. 0 13. Click on the planet (or sun or astroid) within the system you want to edit. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. Once in the game, you can summon the console with control+backspace and enter your commands. runcode Global. If I try storage\clear ships\ it says no such command. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. I'm putting my last playthrough list as reference. 0. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. - devmode console command, toggling dev mode off. If it doesn't die from that then keep doing it until it does. - use neutrino detector for free. Once in the game, you can summon the console with control+backspace and enter your commands. json, so make sure you have at least LazyLib 2. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. getMemoryWithoutUpdate. Also, despite losing the base, they remain in hyperspace until destroyed. To help with this situation I highly recommend getting the autosave mod; you can set it up to remind you to save ever X minutes and if you don't, it just force saves at whatever time you set it to. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. In console commands, type: help all. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. To issue a command manually, you use your mouse by default. Pristine Nanoforges have a base price of 200 000 credits. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. It allows you to search for officers and their locations. Engaging, disengaging, and blowing up enemies happens a lot faster in. Utilities ; By ALazyWizard; 1. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). TallGiraffe117 • 2 yr. Fobiner • 4 yr. Actually I haven't but once I will get into my pc I will try to replicate the issue. The reason I know this is because I spent all day surveying all of the systems. That's due to the rewrite of the game's launcher in the last Starsector update. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. 65f to 0f or something like that Edit: Or use console commands as Tarti mentioned1 - Create all your planets using the spawnplanet command. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause? In any case please help x(The only ways I know without tinkering with config files are the console commands mod and epta tech. 2. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Go to starsector r/starsector. You can set objectives in space or on other ship and capturable points. That's due to the rewrite of the game's launcher in the last Starsector update. ago. It can be installed into the Heavy Industry and Orbital Works industries. EDIT: I made my save file right before I went into the system, and started my search from the left most column, row. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Ah, yeah, only Domain knew how to build real comm relays so I guess you'll have to go find a suitable system with one. I'm putting my last playthrough list as reference. Once you add something it will pop up in your tab. Console commands are a pathway to many abilities some consider to be irresistible. Kirsala. While the commands themselves aren't case sensitive, arguments are. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. Did it get removed? I believe this is the correct ship name as it rings a bell. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. 4. json's OfficerManager script again. This gives them back a foothold in the game. 10 - Version 2021. The mechanics, theme, and interface of this. If you are in a weak ship and take a massive amount of damage in a single frame your hull points will occasionally. The world type for frozen planets is "frozen", not "ice". You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. Active Luddic Path cells receive support from a Pather Base, which will send convoys to your. 2A New Level of Confidence - 25. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship you would go into the fleet screen and then use commands. aCobOfCornWithStyle • 8 mo. 3. Not in vanilla,. 49K subscribers in the starsector community. ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. Item ID - Name of Item. e. This tutorial explains the very basics of adding and modifying planets in Starsector. With a planet selected run these commands to add or remove planet modifiers. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. Clears fleet bloat from save games to improve performance. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 2. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. You can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. redduck12 • "mod" "author" • 3 yr. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings,. It uses the internal ID of the wing, which you can find with the command "list wings". He means how if you enter a colony that was conquered, say Tri Tach took it. r/starsector. Just be sure to save before running any commands that make objects I have had runaway gates that flew away at 30+ speed they weren't fun to catch up to. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. 95". I only used 3 mod, the lazy lib, magic lib and the console commands. ago. . r/starsector. While the commands themselves aren't case sensitive, arguments are. 95. It also adds dependency tags to mod_info. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 05. redduck12 • "mod" "author" • 3 yr. . While the commands themselves aren’t case sensitive, arguments are. 95a] Console Commands v2021. With a planet selected run these commands to add or remove planet modifiers. Try. Make sure you’re doing it from the colony management screen. WS for forward and back, QE for strafing, and AD for rotation. Is it possible to adjust this to follow the ui scaling with the rest of the console overlay? Thanks. Thanks Crimsteel for reporting a crash caused by TASC incompatibility with the latest version of IE! 8. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. I mean what this is perfectly normal I just got super lucky. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets spawning is independent of the colony and are hard-coded towards the planet (I can only speculate since the mod is closed-source). It includes pretty much everything, even quest items and lore notes. i guess every planet as ID for description too, so you will have to find it by ID. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. That being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. The reason I know this is because I spent all day surveying all of the systems. i. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. The limit on how many you can add is two IIRC. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. mansaf2001. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Let's go over some key changes you can make in the Starsector settings. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Systems with cryosleepers present will have green names. The previous list showed an infinite number of variants. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". - interact with Jangala, trade, colony info, allowed to toggle free port status. Combat Chatter. on Today at 04:26:09 PM Modding Resources. Last Update: 14 Apr 2022. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Then type in help for all the command lists. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. ago. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. Dev build (July 12, 2020) Pre-release. Otherwise, look through the planet tab of the Intel screen and it shows all planets, which can be filtered to uninhabited and then sorted by various options. I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. 96a-RC10). 1. in descriptions. For example, running alias = god;infiniteammo;infiniteflux;nocooldown would let you run all those commands at once by entering = into the console. ago. Fractal Softworks\Starsector\starsector-core\data\config\settings. Well, two things. 95. 4. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. "addofficer personality level faction name" are all things you can customize, though faction just changes. ago. Today i showcase my rise as drug lord while also giving you guys some tips and tricks to make money and ship design. Explore the Galaxy - Adds a console command to filter for systems by criteria. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. Would it be possible to have it save the last few (5 or 6) unique commands? 2. I sometimes try out other faction mods but generally I cycle. But you cannot, because it has no "market". I've looked through the country, faction, colony, and diplomatic event files and I can't find it. Primary reason would be because many (like 10% or 15%) of the pictures have helmets on anyways and it's a bit jarring calling your character "Mr. Combat Chatter. Detailed Combat Results - Displays post-battle stats. You can even spawn a ring or cryosleep containers. +3. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. Ships will get hit, have high flux, pull back and then push forward again. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. I'll just leave them here for posterity, in case. After that, choose the command you need further help with: help <command>. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. But what i want is to spawn one, not locate. Last Update: 06 May 2023. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. ModsArsenal ExpansionBetter ColoniesComb. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. That will add a stable location at the player fleet's current position. 10. Overall, it isnt sustainable. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 2. code not provided in this post. 鉴于本帖子在站内搜索占权重较高. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Some systems just have fuck all, same as some will have five or six really good spawns. Storage\clear\ says the same thing. You'll have to spend character point first (you can add it with console command). Search through the save file for the ship's name. Once in the game, you can summon the console with control+backspace and enter your commands. Starsector Best Mods – Legacy of Arkgneisis Mod. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. EDIT: NVM its known as the nightingale. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Put it in the mods folder and make sure it's tagged in Starsector's launcher. It's nearly impossible to make more than the tiniest of changes without corrupting something. Of course, it's single player, so what you do is, well, all on you. [Vanilla] You can put an Omega core (get w/ commands) in a Radiant and things get kinda. " along with the the text I'm typing doesn't seem to change in size no matter what I set the text scale to. Elevate your Starsector gameplay with the [0. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. 96a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. 0 coins. Console Commands: God mode and similar commands do not work: Awaiting the return of Console Commands author LazyWizard to the forum. 04. NOTE: do not use ship name. Current features: Input commands using a custom overlay. If anyone is affected, could they please use the BugReport console command and send me the results? That command copies its results to the clipboard, so even if the console is illegible you should be able to paste the output. xml, then search for the name of the ship. This fixes a few more issues with the console mod in 0. A useful command to check your SSD's health after a swap! r/Houdini • I've slowly started learning Houdini and found this tutorial from YT, but I can't figure out why File->export->alembic doesn't work for vellum grains in Blender. 8. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. 2. Changes to existing commands: - AddShip won't let you spawn fighter wings as ships anymore. 2D RPG/Trade/Fleet Combat Game. Starsector Console Command . I recommend it for acquiring ten max level officers with matching skills (and cute portraits). Download. Re: [0. 12 comissioned crews 1. The majority of the time you can type something close to what you want to do in and it will recommend to you how to properly execute the command. do this to make sure you're using the right command. k thx i installed the mod i like i but how long does it take to terraform i. ) Find the planet that you want to edit. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. With our comprehensive installation and usage guide, you’ll be able to install and use [0. "list ships" then find the name of the ship. 4 Changelog: - Added an option to the terraforming control panel to cancel the current terraforming project. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 3. 1. (I think anyways). The "Atlas of Pain" because I haven't thought of a proper name yet. 9a] Console Commands v3. Enabling the console. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. Huh, I have Tahlan in my mod list, it is enabled, and I cannot find the songbird anywhere, even the console commands. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. Coronal Hypershunt. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. usually this is not a problem since i. Re: [0. That is the only thing I can think of at the moment. You can build comm relays at a stable locations. An unofficial developer's console for Starsector. For more information about. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. You can use the command console mod to modify a planet to have those specific conditions. Stacks well with +20% to performance from a level 5 pilot. Exit the console, press ctrl+z. Commander; Posts: 211; Re: [0. starfarer. Good for when you have a great system, but absolutely no stable locations. However, it will not work with a LunaLib version less than v1. - start game. However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. Diable Avionics 3. No longer work as of 0. With the command addspecial ship_bp valkyrie. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. I am trying to start a new campaign and I plan on save scumming a little bit to find a good system. On Linux, it's in the starsector directory. 3, save that savegame again but with 0. 14, for Starsector 0. If your automated fleet relies on the computing power of the rest of the. Now supports concord implementation without library import and codingCaptain's log is the mod you're looking for. AddXP with no arguments now gives you enough XP to reach the next level. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Instructions. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. All the above can be performed with no mods required, not even console commands. // Console commands mod required. 0 coins. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command.